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Managersim - best football manager game on the planet

ManagerSim is a football (soccer in some parts of the world) management simulation game. As a football club manager, you buy and sell players, set up tactics, handle the economy and a whole lot more. The truly novel piece of ManagerSim is that you play against hundreds of other human managers in the same Game World.

Each Game World is a simulation of the European football scene. As many as 50 European countries are represented - some Game Worlds have more countries than others do. At the moment, about 900 teams and 39000 players exist in the smaller GameWorlds. Apart from divisional matches and national cups, Champions League, UEFA Cup, even Toto Cup (known as "Inter-Toto Cup") matches are played; in addition, you can schedule friendly matches with other teams. National team management is not possible, but international games are played and players called up to national team.

ManagerSim is an online web-based game, played through your browser; no software is needed. In fact, you can play it from any* computer, so long as it is connected to the Internet.

During your online session, you can make alterations to your team, send messages to other managers, apply for jobs etc. You then wait for the game tick, after which you can see the effect of your decisions. Some actions will happen between game tick, such as incoming messages from other managers and occasionally from your own players or staff at the club where you manage.

Success is measured subjectively. Clearly, winning national and European championships and cups is one measure. Others include rising in the manager rankings, improving the status of a poor teams and / or achieving success in weaker countries.

Since changes made to the game a few years back, failure is usually a case of achieving relegation / mediocrity, although if you don't handle your economy sensibly, bankruptcy will usually end in the sack which is, by most people's standards, a fair measure of failure.

* Beware using a computer with the same I.P. address as another manager. This may include other people using the same computer network as you at school, university, library, internet cafe etc. You may end up being accused of cheating. See the rules.

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#1 Re: General Talks » Feedback on latest release, 2016-03-31 » 2016-04-29 15:22:13

And another thing.
Quality of youth...
Now I have put money in to the youth for many seasons.
Finland is by now a nation that shows some potential in Champions League and UEFA cup. Ranked 7th or so.
But the youth here is just crap. Crap with crap on top. Not one single player has come thru my system, that I could even use as a sub in games agains minor teams. How many years must go, before Finland gets youth that are even close to the quality of the league?

#2 Re: General Talks » Feedback on latest release, 2016-03-31 » 2016-04-29 15:18:53

So.. I am not loving the new gaining system. The constant dropping and gaining of players is just annoying.
Also.. I have on more than one occasion seen just silly cases.
Players injured with bruised arm, bruised shin, drop almost 7-8% in skills during a 4 week injury. By a bruise. Now, I have played football for 35 years, and had my share of injuries, and sure, the fitness can take a punch, but I dare to say, my skills in passing a ball does not drop 8% due to some minor injury. Also I seams quite hard to get the player back to same standard (more than the injury time). Ok if it was a serious injury I could accept a drop in the mentioned standard.
Now the whole youth part. Getting a player that has gained to fast?? Then they drop 12-15% over night? How does that make a realistic game?
I am not loving it.

#3 Re: General Talks » Feedback on latest release, 2016-03-31 » 2016-04-03 06:49:50

Did something happen to players stamina (fitness)? I have done nothing new in my setup, but all my players are dying.

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