GameTick is one of the features of ManagerSim that most differ from the "Football Manager" computer programmes that have been around since the 1980s.
Consequently, if you're new to ManagerSim, you'll probably find the concept a little odd. It's actually a very simple concept.
GameTick can loosely be translated as "update".
Each ManagerSim GameWorld "ticks" several times each day. The number of daily ticks is different in each game.
During each tick, matches will be played and all of the data in the game will be updated, including the date in that GameWorld. Yes, that's right. The date...
[ GAME DATES ]
ManagerSim is not played in real time, i.e. a day in real life does not equal a day in the game. The number of ticks per real life day varies from 1 to 6 and in demo world with 12 ticks. The number of ticks is set differently for each GameWorld... see below.
The date in your GameWorld changes because each time the game ticks, it will become either Tuesday, Thursday or Saturday in the game. This means that three ticks will equal one week in the game.
You'll find it useful to know that:
National cup matches are played on Tuesdays.
International cup matches are played on Thursdays.
Home division matches are played on Saturdays.
Q:WHAT HAPPENS DURING THE TICK, AND WHAT IN REAL TIME?
As manager, you have the chance to amend your team set-up, apply for jobs, bid on players and do many other actions, but, as explained, the effect of much of what you have done is not seen until after the GameTick.
There are however some reactions which may happen during 'real time'. These include:
* Interaction with other managers, especially human managers
* Reports from some staff members at your club
* Response from players you are negotiating with
[ TICKS IN DIFFERENT GAMEWORLDS ]
There are several Game Worlds in ManagerSim. Choose one or several that would suit you best.
The ticks are usually equally spaced through the 24 hours. Games with higher numbers of GameTicks move faster, which some managers find meets their needs. Others (perhaps those who cannot access a computer so often) will prefer GameWorlds with fewer ticks per day.
[ DURING THE TICK ]
Once the tick begins, it can take some time to complete, usually 1 min ( Euro 2016 game world) or 10-20 mins ( the club management game worlds ). This seems to be dependent on the complexity of the tick, so an 'end of season' tick will take a bit longer time, and Game Worlds with more clubs and more managers in them will have longer ticks than others. Ticks can take as little as 1 minute, or as long as a 20 minutes.
Sometimes, Game Ticks seem to take days or weeks. Yes. Or even a year. Maybe a lifetime. This is because you forgot to change your team set-up before a big cup match, didn't improve your bid for the star striker you really, really needed, or did something else that's daft. I recommend looking at a watch. It will usually tell you that actually, it's not been that long.
More seriously, game worlds do occasionally suffer from technical problems and they seem most likely to occur whilst the tick is progressing. If it's not the end of the season and a tick has genuinely (i.e. you've looked at a watch) taken much longer than usual, it's worth checking the Facebook Group and Game Page to see if there's really a problem.
So, whilst waiting for a [GameTick] to complete, how about catching up with the interaction in the Forums? Keep up to date with planned improvements or changes in ManagerSim, or give your opinion on a topic.
The Champions League, confusingly, is not just for Champions. Depending on what game world you play in and which country, up to the top four teams in top-flight League competition may qualify for the Champions League.
The UEFA Cup is for teams who just missed out on real money-making (i.e. The Champions League) placing in their league.
According to which country you play in some Cup Winners will also qualify for the UEFA League, as will the six "winners" of the Toto Cup, known as the Inter-Toto Cup.
UEFA Cup matches do offer an opportunity to boost your finances, but not by as much as the bloated excesses of the Champions League.
The Toto Cup is for teams who just missed out on qualifying through the league for one of the better European tournaments.
Because of the number of teams that can compete in this, even having a low league position can mean you qualify.
The Toto Cup comes very early in the season and its peculiarities mean that six teams will be deemed its winners! Those six teams are granted entry to the UEFA Cup and thereby more opportunities to dine at UEFA's trough.
Toto Cup matches do offer an opportunity to boost your finances, but not by as much as the bloated excesses of the Champions League.
1. Any bugs or quirks in the game you discover MUST be reported to the GM; anyone who tries to gain benefit for his team will be dismissed from the beta without appeal. The manager's clubs will be fined 50% of the cash in their accounts. Anyone who uses anything that goes against the natural progression of the game engine will suffer the same fate.
2. People sending abusive material of any kind to any other person in ManagerSim will be swiftly removed from the game. This includes bad or offensive language or comments, political or religious arguments, and especially any type of bigotry or racism. This includes all public and private forms of communication in the game. Offensive material should be reported to either the forum moderator or your GM.
The most important and complicated rules in ManagerSim deal with the transfer market, because that is the part of the game where the majority of cheating occurs. Be very careful to make sure the transfers you make in ManagerSim are legitimate or you may be penalised. Punishment can range from a mere warning to having your account deleted.
NOTE: If you have ANY questions whatsoever, or for any reason just want to make sure your transfer is legal, email your GameMaster (GM). This will save any possible problems; the GM will tell you right away if your transfer is legal. If it is not, you can avoid the deal and hence avoid punishment. This cannot be stressed enough, as countless past punishments could have been avoided by a quick one-minute email to a GM.
1. You cannot, under any circumstances, engage in a transfer deal with another manager using the same PC as yourself. It would also be wise to avoid trading with someone on the same network as yourself. Email the GM with any questions you might have about this BEFORE you complete a transfer deal.
2. Using more than one logon (or holding multiple accounts) is not permitted.
3. If there are one or more equal high bids for a player, you must have a valid reason for dropping one of those bids. Without a valid reason (such as the manager having a bad reputation or managing a competing team in your division), ALL managers with the equal high bid must be allowed to negotiate contracts with the player.
4. Finally, ALL decisions by the GMs are final, and all discussions with the GMs should be done by private email, and not in the forums. Any and all posts in the forums that violate this will be immediately deleted by the GM (in-game) or the forum moderator (in the main forum). All questions, problems, or complaints should be sent in-game to your GM via private mail.
Thought of some names I lack in the game, does anyone have contact with any of these guys? We need to get creative and find more managers to have a game world populated with more human managers. See if you recognise few of those as well..
Allan Knoplich Gotsis
Barry Van De Waarsenburg
Bastiaan Van Der Vis
Bruno Mourao De Araujo
Cesar A. Rodriguez
Daniel A. Duarte
Daniel Fonseca Duarte
Daniel Rodríguez De La Cuesta
Howard Ka Ho Chan
João Méndez Fernandes
Johan Fernández Hills
Jorge De Brito
José Agostinho Gomes
José Carlos Soares
Juan Carlos Fernández Montes
Juan Manuel Gonsalvez
Ken Van Egmond
Lars Viggo Hagen
Lee Hong Qing
Luís Gonzaga Grego
Mário Carvalho Santiago
Pablo Martínez Frutos
Rafael Moraes Kann
Rafael Vasconcelos Porto
Rinaldo Augusto Miranda Camurugy
Rui Alexandre Guerra
Sahra Pernille Gergersen
When looking at the player individually, he may seem to be a star, while the team list show only the biggest stars (depending on club level). It's the same thing but much more meaningful.
Before it showed all stars now the team list shows the biggest stars. It's more attractive than displaying a list with 20+ stars.
It's a design thing really. The stars are still stars, the merchandise still generates the money..
I agree this forum is way better and that the game need to move forward, I just wanted to point some reasons why people don´t use it as much.
But I strongly disagree with your remark: "Forums in general are no longer part of any game.". Every management or MMOG game I ever played on internet have a strong forum and it usually build a strong community sense around the forum. Discussing, bragging, complaining, etc is part of human nature and human interaction and unless you have a sistem to allow communication inside game like on PS4 or xBox or using teamSpeaker it will need a forum or something alike.
Rodrigo, yeah, a mmog depend much on their forums community to introduce new players into the game and as soon as you go over to mobile, that's gone. So yes, you are right MMOG's do need a vibrant community where game and other issues are discussed daily or frequently and adds something to the game.
Managersim is perhaps not a MMOG in the same sense. Closes thing you can call it is simulation perhaps.
The in-game forum was perhaps fun but was mainly used to banter and not that nice things (even if some people enjoy that as really fun to read).
Going forward towards mobile, we don't know what the future holds, claiming to know that, would be foolish of me.
Communication where you have live streams is much more "slack" than forum, while you have the capability to store important things, go back and revisit the important things, so it's a massive chat + forums in a way. Much more live thing than the static forum things.
But listen, I don't claim I decide this or own this decision, if board says to bring it back - I will change the code to forward to internal forums, no big deal.
Thanks for your feedback.
Yes, I agree that we need to improve that part of the game. Those improvements and changes need to be made vary careful though. We don't want to end up with making a change where manager logs in and has zero chance to remedy any situation he has gotten himself into and get fired. There is a bunch of areas to address really.
Cool guys, but the game needs to move on.
Forums in general are no longer part of any game. We will continue to improve things and move on with development. We are trying to move on and make a game that will be playable in 2016 and forward by mass audience not 100 guys who used to play the game.
Hehe you dropped my bid so if human managers can, so can cpu teams too I guess? :)
Seriously though, don't see the problem here??
With Bari you have:
Mar 06 2010, Acquires Daniel Badeau from FC Jazz.
Mar 04 2010, Acquires Néstor Ghiggia from Sporting.
Mar 02 2010, Acquires Evert Martin from West Ham.
Mar 02 2010, Acquires Bonaventure Kalou on a free transfer.
Mar 02 2010, Acquires Hans van der Woude from Sunderland.
Mar 02 2010, Acquires Ralf Kallisch from HIK.
Mar 02 2010, Acquires Alexey Korbut from Porto.
With Hajduk, you joined 2009, March 17th and have since then signed:
March 2009 : 16 players in
April 2009 : 3 in, 1 out
May 2009: 1 in
June 2009: 9 in
Aug 2009: 2 in
Sept 2009: 2 in
Oct 2009: 1 in
Nov 2009: 6 in
Dec 2009: 3 in 2 out
Jan 2010: 7 in
Feb 2010: 5 in 3 out
So in almost a year you have traded: 55 players in, 6 players out.
I say you have no problems attracting players.
What is the problem here again?
1. This can surely be fixed, not sure if this is much work though. You do not need a second login, after logging in to the game, your manager name becomes the name on the forum. So once logged in to the game, registering in the forums will auto-fill your manager name.
2. Usually new messages are indicated so one click away.
3. Yeah, web was there first then phones came along, not many things in the game are suitable for using on phone.
The main benefit by having the forum in separate database, is ease of backup/setup/maintain/manage and not locking the forums while updating the game world. We have no idea where we are 6 months or a year from now.
I'd prefer changing everything to Slack but no idea if the free version would be good enough..
At the moment I have much pressing issues to deal with honestly.
You will see and appreciate it before end of May.
C'mon BK. No more than 10 people posted in here since it migrated. It's just unpleasant to post here.
How is this different from the other very basic and locked on updating forum?
Just click and add a message? Is it the colors? groups? What is the problem really?
We have much better tools in this forum really..
TBH, not sure we even need a forum at this stage ( within the game ).
I think you are giving the game too much credit on the logic part, as what you write makes sense and it would actually be really good feature to have players breaking down after having a too intense pre-season game schedule. We don't have that yet.
I haven't had much injury crisis myself for a long time but I do log on very frequently and adjust training to always rest players with stamina less than 94-95. Even then I can have 2-3 guys injured. That's why team management with squad rotation becomes an important part of the season strategy to perform as well as possible.
The more training sessions players are involved in , the higher risk of getting them injured too.
If you train a player in general, fitness, tackling/shooting and match preparation, it's too high risk already and should some of those be more intensive than low intensity, you are asking for trouble.
This will definitely benefit ANY clubs in "poorer" and lower rated countries.
Ok, it's like this, BIG club is rated say 92/100 (Torino), while country (Italy) is 82/100!!
Club rating is dynamic, based on the player material in club, read 16 best players average on a scale of 0-100!!
So Italy will produce about 82-92 players (at best) for Torino.
Blackburn Rovers are 88/100 and England is 77/100 rating. So your players will be about 77-88 skilled so maths suggest generally Torino will produce better youth players than Blackburn Rovers.
So my idea will take the England rating and make it more dynamic so it can increase or decrease, based on European cup success rate. So the more english teams do well in Europe, the higher the chance will be for an English team to produce a better player, just because being English.
The biggest teams/countries Leagues already produce the best youth.
Also with the foreign players generated, you can get a finish guy generated in Italy that will be better than those generated in Finland.
So about the incentive to smaller clubs.
FC Jazz, 91/100, almost as great as Torino. Finland has a rating of 55/100 so it will be players 55-91, which most likely translates into (55+91)/2 = 146/2 = 73. So FC Jazz without any changes will NEVER produce any youths they can use in their first team as the best players are foreign ones.
With the change, the finish teams success will make the 55 rating of Finland perhaps go to say 80, then you have better chance to produce better youth players in Finland.
How does THAT not make any sense??
How does THAT benefit the bigger teams and NOT the small ones?
It would if the German, Italian, Spanish, French and English teams had a world rating of 100, then they would produce always great players (percentage wise, it is still random as always been).
Here one of my ideas was to make smaller teams (lower levels) produce the better players, to make it interesting with a market.
So say a county index of 70 would be added a 10 points then removed the club level. Lowest level clubs will get that base number to 70+10-1 (club level) = 79, so now they produce 9 points better players (still random, we are talking about the edges of a set of data).
The manager level thing would balance and most definitely benefit smaller clubs.
Ideally I would like to make the manager levels app only thing, where you can assign any gained level to a certain strength/trait of a manager, like:
D) team builder
and so on, so if you are level 10 manager, you would be able to assign your 10 points as you wish for defining your managerial philosophy.. App only is closest to mind..
I hope this make is bit more logical/clear, still nothing decided, this is just brainstorming stage yet.
And another thing.
Quality of youth...
Now I have put money in to the youth for many seasons.
Finland is by now a nation that shows some potential in Champions League and UEFA cup. Ranked 7th or so.
But the youth here is just crap. Crap with crap on top. Not one single player has come thru my system, that I could even use as a sub in games agains minor teams. How many years must go, before Finland gets youth that are even close to the quality of the league?
Problem in the game ( and has always been as this is not changed ) is that the league rating ( read quality ) is something dynamic, but in the game engine each nation has a preset quality indicator, so if Finland becomes Euro Champion in 5 consecutive years, and all uefa and Cl winners and runner ups are just Finish teams, it will gain some improvement and generate better players but not anywhere near the originally great nations. That part is very rigid, not dynamic at all, and perhaps a good suggestion to change soon. The youth being generated could be based on league success (global rating/ranking) and perhaps even the manager could have something to do with this, so better level managers increase the quality of the youths being generate in those clubs with few percentages. Club level could be a factor as well..
Such functionality though, I'd rather make premium in the app version.
Ok fair enough but you played 4 fixtures in the last 14 days ( two weeks ), so it makes perfect sense to lose stamina..
Also training "Match Preparation" will boost players development to a degree but it will also hurt them in stamina.
So if you have several sessions with match preparation, the gains will be great but stamina could be hurt badly.
nope, but at this time of year, there are many games being played, so naturally it hits stamina, it does to all of us..
stop training, rotate, rest, fitness and it will be ok again..
And you are playing a game every 2-3 days.. some logic needs to be applied in the game mate :)
1) game requires login, forum only if you want to post.. it's two step thing, in order to have forum login, you have to use your manager login, so bots won't populate the forum userlist.. it is easier to work with basically..
2) Coaches rapport will take random number of days to compile.
A good way to start is perhaps checking the mails, as your staff and board will send you mails to communicate with you on different matters.
What to do from here on, is up to you to test and click on everything you find interesting.
Welcome and Good Luck.